On Fri, 31 Oct 2014 21:25:56 GMT, MatheusBN wrote:
Both ways works great, but the problem is the memory which doesn't stop to increase.
Just a note: I was able to minimize the problem using this code:
if(!(pixbuf is null)){
pixbuf.unref();
delete pixbuf;
}
pixbuf = new Pixbuf(dr, x, y, w, h);
PS: Which I've found here: dsource
Matheus.